

local hud_deathnotice_time = CreateConVar( "hud_deathnotice_time", "6", FCVAR_REPLICATED )

// These are our kill icons
local Color_Icon = Color( 255, 80, 0, 255 )
local NPC_Color = Color( 250, 50, 50, 255 )

killicon.AddFont( "prop_physics",		"HL2MPTypeDeath",	"9",	Color_Icon )
killicon.AddFont( "weapon_smg1",		"HL2MPTypeDeath",	"/",	Color_Icon )
killicon.AddFont( "weapon_357", 		"HL2MPTypeDeath",	".",	Color_Icon )
killicon.AddFont( "weapon_ar2", 		"HL2MPTypeDeath",	"2",	Color_Icon )
killicon.AddFont( "crossbow_bolt",		"HL2MPTypeDeath",	"1",	Color_Icon )
killicon.AddFont( "weapon_shotgun", 	"HL2MPTypeDeath",	"0",	Color_Icon )
killicon.AddFont( "rpg_missile",		"HL2MPTypeDeath",	"3",	Color_Icon )
killicon.AddFont( "npc_grenade_frag",	"HL2MPTypeDeath",	"4",	Color_Icon )
killicon.AddFont( "weapon_pistol",		"HL2MPTypeDeath",	"-",	Color_Icon )
killicon.AddFont( "prop_combine_ball",	"HL2MPTypeDeath",	"8",	Color_Icon )
killicon.AddFont( "grenade_ar2",		"HL2MPTypeDeath",	"7",	Color_Icon )
killicon.AddFont( "weapon_stunstick",	"HL2MPTypeDeath",	"!",	Color_Icon )
killicon.AddFont( "weapon_slam",		"HL2MPTypeDeath",	"*",	Color_Icon )
killicon.AddFont( "weapon_crowbar", 	"HL2MPTypeDeath",	"6",	Color_Icon )


local Deaths = {}

local function PlayerIDOrNameToString( var )

	if ( type( var ) == "string" ) then
		if ( var == "" ) then return "" end
		return "#"..var
	end

	local ply = Entity( var )

	if (ply == NULL) then return "NULL!" end

	return ply:Name()

end


local function RecvPlayerKilledByPlayer( message )

	local victim	= message:ReadEntity();
	local inflictor = message:ReadString();
	local attacker	= message:ReadEntity();

	GAMEMODE:AddDeathNotice( attacker:Name(), attacker:Team(), inflictor, victim:Name(), victim:Team() )

end

usermessage.Hook( "PlayerKilledByPlayer", RecvPlayerKilledByPlayer )


local function RecvPlayerKilledSelf( message )

	local victim	= message:ReadEntity();
	GAMEMODE:AddDeathNotice( nil, 0, "suicide", victim:Name(), victim:Team() )

end

usermessage.Hook( "PlayerKilledSelf", RecvPlayerKilledSelf )


local function RecvPlayerKilled( message )

	local victim	= message:ReadEntity();
	local inflictor = message:ReadString();
	local attacker	= "#" .. message:ReadString();

	GAMEMODE:AddDeathNotice( attacker, -1, inflictor, victim:Name(), victim:Team() )

end

usermessage.Hook( "PlayerKilled", RecvPlayerKilled )

local function RecvPlayerKilledNPC( message )

	local victim	= "#" .. message:ReadString();
	local inflictor = message:ReadString();
	local attacker	= message:ReadEntity();

	GAMEMODE:AddDeathNotice( attacker:Name(), attacker:Team(), inflictor, victim, -1 )

end

usermessage.Hook( "PlayerKilledNPC", RecvPlayerKilledNPC )


local function RecvNPCKilledNPC( message )

	local victim	= "#" .. message:ReadString();
	local inflictor = message:ReadString();
	local attacker	= "#" .. message:ReadString();

	GAMEMODE:AddDeathNotice( attacker, -1, inflictor, victim, -1 )

end

usermessage.Hook( "NPCKilledNPC", RecvNPCKilledNPC )




/*---------------------------------------------------------
   Name: gamemode:AddDeathNotice( Victim, Attacker, Weapon )
   Desc: Adds an death notice entry
---------------------------------------------------------*/
function GM:AddDeathNotice( Victim, team1, Inflictor, Attacker, team2 )

	local Death = {}
	Death.victim	=	Victim
	Death.attacker	=	Attacker
	Death.time		=	CurTime()

	Death.left		=	Victim
	Death.right 	=	Attacker
	Death.icon		=	Inflictor

	if ( team1 == -1 ) then Death.color1 = table.Copy( NPC_Color )
	else Death.color1 = table.Copy( team.GetColor( team1 ) ) end

	if ( team2 == -1 ) then Death.color2 = table.Copy( NPC_Color )
	else Death.color2 = table.Copy( team.GetColor( team2 ) ) end

	if (Death.left == Death.right) then
		Death.left = nil
		Death.icon = "suicide"
	end

	table.insert( Deaths, Death )

end

local function DrawDeath( x, y, death, hud_deathnotice_time )

	local w, h = killicon.GetSize( death.icon )

	local fadeout = ( death.time + hud_deathnotice_time ) - CurTime()

	local alpha = math.Clamp( fadeout * 255, 0, 255 )
	death.color1.a = alpha
	death.color2.a = alpha

	// Draw Icon
	killicon.Draw( x, y, death.icon, alpha )

	// Draw KILLER
	if (death.left) then
		draw.SimpleText( death.left,	"ChatFont", x - (w/2) - 16, y,		death.color1,	TEXT_ALIGN_RIGHT )
	end

	// Draw VICTIM
	draw.SimpleText( death.right,		"ChatFont", x + (w/2) + 16, y,		death.color2,	TEXT_ALIGN_LEFT )

	return (y + h*0.70)

end


function GM:DrawDeathNotice( x, y )

	local hud_deathnotice_time = hud_deathnotice_time:GetFloat()

	x = x * ScrW()
	y = y * ScrH()

	// Draw
	for k, Death in pairs( Deaths ) do

		if (Death.time + hud_deathnotice_time > CurTime()) then

			if (Death.lerp) then
				x = x * 0.3 + Death.lerp.x * 0.7
				y = y * 0.3 + Death.lerp.y * 0.7
			end

			Death.lerp = Death.lerp or {}
			Death.lerp.x = x
			Death.lerp.y = y

			y = DrawDeath( x, y, Death, hud_deathnotice_time )

		end

	end

	// We want to maintain the order of the table so instead of removing
	// expired entries one by one we will just clear the entire table
	// once everything is expired.
	for k, Death in pairs( Deaths ) do
		if (Death.time + hud_deathnotice_time > CurTime()) then
			return
		end
	end

	Deaths = {}

end
